Implementation of a crafting system in Unity. In this video we implement the basics of a Crafting Recipe. This tutorial is closely related to our Items & Inventory tutorial, even using the same source code and repository.
► Next Video (Part 2):
► Crafting System Playlist:
► Items & Inventory Playlist:
💬 Discord Server:
💾 Source Code:
Music by TeknoAXE
Home Sweet Megalopolis –
Small Whale –
Figuring it All Out –
Burnt to a Crisp –
Nguồn: https://almisnad-rifaat.com
Xem thêm bài viết khác: https://almisnad-rifaat.com/game/
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💬 Discord Server: https://discord.gg/98YSpu2
💾 Source Code: https://bitbucket.org/kryzarel/items-inventory-tutorial
Very nice of you to put your source code up I'm making a game and cant seem to make a nice crafting system thank you so much you just earned a sub
Thanks for this!
This helped me so much thank you!
your voice is beautiful
hey there unfortunately i am not at this place in time you get a like and a question : i need wen i am next to the table press E and open the crafting , any idea what i have to look for to learn ?
can you do this same method without the items being scriptable objects?
Also,there is no element 0,1 for me
Where does public item come from?
I learnt alot of new stuff! Thanks!
I love watching you build the idea up in code, the reasons why you change things and how you resolve some ideas – this is so much better than the usual copy paste videos seen on the net
and so much more help full thanks a lot for another great video!
learning about struct was really cool 🙂 to see the how and why!
If you want to use inventory anywhere without finding object in scene or making an interface, you could create a global instance in Inventory with singleton
public static Inventory instance;
void Awake() {
instance = this;
}
To call methods from Inventory, simply use Inventory.instance.%function_name%
Very good tutorial. Earned a sub. Would you do a tutorial on how to repair a weapon back to its full durability while reducing the maximum hp of the weapon for every subsequent repairs.
This is really helpful! Great tutorial!
Hello, nice tutorial how and your other tutor series) Are you interested to make something like silly system, where we habeas base class skill, and inheritances classes passive and active skill, which can be affected by stats or weapon bonus(active) and give some bonus to stats or active skills(passive)
Can't wait to see the rest.Already playing with the code, not that i know what i am doing but somehow managed to make recepies work on my own.The sky is the limit with this system!
Are you still going to continue this?
Great Video! Do you think this series is gonna be long? Like the Inventory one
Nice tutorial, as usual ^^
Dear Kryzarel, can you show how to make an in-game shop script?
Amazing use of interfaces keep it up